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Virtual Reality: Creating a New Game Inspired by Successful Previous Games
Date
2019Type
ThesisDepartment
Art
Degree Level
Honors Thesis
Degree Name
Art
Abstract
Virtual reality (VR) as a gaming platform is a relatively new technology but has
nevertheless quickly generated its own unique take on video games. This project
examines some issues common to developing games in general, like the uncanny valley,
as well as those specific to VR, such as virtual reality sickness. A number of
commercially and critically successful games are then examined to identify the factors
that contribute to their success. Some of these factors are then applied in the creation of
an entirely new VR game, impacting the game in areas of game mechanics, visual
elements, and overall genre. This game aims to create an innovative style of play using
game mechanics that rely on the movement of VR controllers, as opposed to controlling
with button pressing, to take full advantage of the immersive nature of VR.
Permanent link
http://hdl.handle.net/11714/6614Additional Information
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