If you have any problems related to the accessibility of any content (or if you want to request that a specific publication be accessible), please contact us at scholarworks@unr.edu.
Towards Automatic Parallel Game Engine Architectures
Date
2009Type
ThesisDepartment
Computer Science and Engineering
Degree Level
Master's Degree
Abstract
As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures have been shown to be effective for allowing developers to rapidly create stunning games with modular components, but unfortunately come with a performance cost over traditional call-and-return systems. This thesis proposes a method that modifies existing component-based game engine architectures to automatically distribute and synchronize work in order to improve performance.
Permanent link
http://hdl.handle.net/11714/4110Additional Information
Committee Member | Harris, Frederick C; Weinberg, Jonathan |
---|---|
Rights | In Copyright(All Rights Reserved) |
Rights Holder | Author(s) |