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Universal Usability of Virtual Reality
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we work, connect, and play. For this vision to be realized, however, VR must be equally accessible and enjoyable for all users irrespective ...
Exploring the Use of Wearables to Enable Indoor Navigation for Blind Users
One of the challenges that people with visual impairments (VI) have to have to confront daily, is navigating independently through foreign or unfamiliar spaces.Navigating through unfamiliar spaces without assistance is ...
Making Spatial Information Accessible on Touchscreens for Users who are Blind and Visually Impaired
Touchscreens have become a de facto standard of input for mobile devices as they most optimally use the limited input and output space that is imposed by their form factor. In recent years, people who are blind and visually ...
Mixed Reality Indoor Navigation system for the Visually Impaired
Walking is an essential means of transportation for humans. While walking to a destination, navigation through the environment requires prior knowledge of its surroundings. Different senses are used to acquire surrounding ...
Towards Generalized Accessibility of Video Games for the Visually Impaired
Over the last three decades, video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. Video games are not ...
Non-Visual Natural User Interfaces
Natural user interfaces (NUI) have recently become popular due to their characteristics that capitalize on a user's ability to utilize skills acquired through real world experiences. NUI's provide a method of device ...