Now showing items 1-5 of 5
Navigating Virtual Environments At Scale
Using real walking for virtual exploration generally delivers most immersive VR experience, however, it is limited by the availability of physical tracking space.Virtual spaces beyond the size of tracked space are inaccessible. ...
Optimizing Natural Walking Usage in VR using Redirected Teleportation
Virtual Reality (VR) has come a long way since its inception and with the recent advancements in technology, high end VR headsets are now commercially available. Although these headsets offer full motion tracking capabilities, ...
Exploring Hands-Free Alternatives for Teleportation in VR
In recent years, Virtual Reality (VR) technology has reached a point where it is powerful enough to be immersive, yet cheap enough to be commercially available. Both high-end headsets designed for desktop computers and ...
Universal Usability of Virtual Reality
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we work, connect, and play. For this vision to be realized, however, VR must be equally accessible and enjoyable for all users irrespective ...
EVALUATION OF HANDSBUSY VERSUS HANDSFREE VIRTUAL LOCOMOTION
To navigate beyond the confines of often limited available positional tracking space, virtual reality (VR) users need to switch from natural walking input to a controller-based locomotion technique, such as teleportation ...