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Universal Usability of Virtual Reality
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we work, connect, and play. For this vision to be realized, however, VR must be equally accessible and enjoyable for all users irrespective ...
EVALUATION OF HANDSBUSY VERSUS HANDSFREE VIRTUAL LOCOMOTION
To navigate beyond the confines of often limited available positional tracking space, virtual reality (VR) users need to switch from natural walking input to a controller-based locomotion technique, such as teleportation ...