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Universal Usability of Virtual Reality
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we work, connect, and play. For this vision to be realized, however, VR must be equally accessible and enjoyable for all users irrespective ...
Eye Gaze Based Hands-Free Navigation in Virtual Environments
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, manipulation and navigation. Previous studies have shown that eye gaze based interaction performs poorly for selection and ...
EVALUATION OF HANDSBUSY VERSUS HANDSFREE VIRTUAL LOCOMOTION
To navigate beyond the confines of often limited available positional tracking space, virtual reality (VR) users need to switch from natural walking input to a controller-based locomotion technique, such as teleportation ...
Virtual reality is a relatively new field with massive recreational, educational, and professional potential. Team 7 is interested in expanding the recreational scope of virtual reality. Currently, virtual reality in group ...