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A Framework for Making Virtual Worlds Accessible to the Visually Impaired
(2009)
Virtual Worlds have virtually exploded in popularity and have experienced significant commercial success. People from all over the globe are experimenting with the various features that virtual worlds provide. It is deemed ...
Towards Automatic Parallel Game Engine Architectures
(2009)
As video games steadily increase in complexity and detail, game engines must also improve to be able to support both rapid and modular development while still maintaining high performance. Component-based architectures ...
Towards Generalized Accessibility of Video Games for the Visually Impaired
(2009)
Over the last three decades, video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. Video games are not ...