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Exploring the Use of Wearables to develop Assistive Technology for Visually Impaired People
(2016)
This thesis explores the usage of two prominent wearable devices to develop assistive technology for users who are visually impaired. Specifically, the work in this thesis aims at improving the quality of life of users who ...
Towards Generalized Accessibility of Video Games for the Visually Impaired
(2009)
Over the last three decades, video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. Video games are not ...
Exploring the Use of Wearables to Enable Indoor Navigation for Blind Users
(2014)
One of the challenges that people with visual impairments (VI) have to have to confront daily, is navigating independently through foreign or unfamiliar spaces.Navigating through unfamiliar spaces without assistance is ...
Handsfree Locomotion Techniques for Mobile VR
(2016)
Virtual reality is an area experiencing unprecedented growth due to the release of consumer-ready, affordable, and accessible head mounted displays. Many of these HMDs come in the form of low-cost smartphone adapters, ...
Navigating Virtual Environments At Scale
(2017)
Using real walking for virtual exploration generally delivers most immersive VR experience, however, it is limited by the availability of physical tracking space.Virtual spaces beyond the size of tracked space are inaccessible. ...
Non-Intrusive Physical Activity Prediction for Exergames
(2013)
In recent years, exercise games have been criticized for not being able to engage their players into levels of physical activity that are high enough to yield health benefits. A major challenge in the design of exergames, ...
CHYS_rcade: Virtual Reality Game Suite
(2016)
Virtual reality is on the cutting edge of technology and will bring about many changes in
communication, entertainment, and user interaction. As with all new technologies, the
costs involved at this early stage of ...
BCReporter: A Real-Time, Machine Learning, Fraud Detection Platform
(2017)
Bristlecone Holdings analyzes business finances and customer accounts using data files exported from the third party software program Tableau. In order to detect fraudulent applications, these data files are analyzed by ...
Making Spatial Information Accessible on Touchscreens for Users who are Blind and Visually Impaired
(2017)
Touchscreens have become a de facto standard of input for mobile devices as they most optimally use the limited input and output space that is imposed by their form factor. In recent years, people who are blind and visually ...
Augmenting the Spatial Perception Capabilities of Users Who Are Blind
(2014)
People who are blind face a series of challenges and limitations resulting from their lack of being able to see, forcing them to either seek the assistance of a sighted individual or work around the challenge by way of a ...